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Communicating With SDK


Now that we have a loaded editor, we can interact with it via our studio variable which contains and instance of the StudioSDK class. We can interact with our document.

The StudioSDK class has properties, which are called controllers in the documentation. Each controller has functions that allow you to interact with Editor Engine.

We have already seen a few examples already studio.configuration and studio.document.

  • Configuration Controller allows setting editor session data. This data is not stored in the document and can only be used at runtime. Amongst others, the configuration store is available to the editor connectors and JavaScript actions running in the editor.
  • Document Controller is responsible for all communication regarding loading and getting the state of the document.

When you call a function on a controller like studio.document.load you will get back a Promise that will resolve into a specific data form that looks like:

  "success": boolean,
  "status": number,
  "data": string,
  "parsedData": any

You can see all the controllers and functions here: StudioSDK Class Documentation.


Functions on controllers are acting, while events are reactiving. You need to register to them when you create your StudioSDK class. There are many events like onZoomChanged or onLayoutsChanged.

To register to an event, you just need to add a callback function to the correct property on ConfigType passed to the initialization of the StudioSDK class.

const studio = new StudioSDK({
  editorId: "studio",
  onSelectedFramesContentChanged: (frames) => { console.log(frames) }

Give it a try, and update your index.ts file with a callback function on onSelectedFramesContentChanged as provided in the code example about. After restarting your server, when you move select a frame, take a look at the console.

You can see all the options in ConfigType